![Mechcommander 2 omnitech automatic](https://kumkoniak.com/118.png)
![mechcommander 2 omnitech automatic mechcommander 2 omnitech automatic](https://media.moddb.com/cache/images/mods/1/17/16982/thumb_620x2000/screen0004.2.jpg)
just grab the hbk right away, run to the WP with it to get the convoy movin, then move with both mechs to intercept the 2 pirate mechs inc from south. Its the 1st mission u can get ur hands on a hvy omni, so i played it like this: 1 mech active, 1 pilot for salvaging the hbk, 1 pilot to salvage a tbr or smn. "Anyone have some tips for Exodus mission 3?" PartID - number from the editor for buildings.Įffect: Rechardes depelted Repair Bay building (it can also set any other building to be repair bay). Karls buildings: Block, Blocksmall, PA_ Heavy, Medium and Light post. New file Tacmap_frame.tga added to art folder. New (old) art for Logistic screens buttons. New (old) art for "back" and "next" buttons transfered from work project.
![mechcommander 2 omnitech automatic mechcommander 2 omnitech automatic](https://media.moddb.com/cache/images/mods/1/17/16982/thumb_620x2000/MCO_Direwolf.jpg)
Improved in mission icons set by Tiberius 44 New Pictures for old MC1 pilots by Tiberius44. New weapon icon files and new different portrait pics for Artillery, Repair, Minelayer, Scout, by Tiberius44. Port Arthur gates, walls, control buildings, HQ, billboard and Kurita control buildings by Karl. Mech turn rate is calculated per tonnage. All mech_A.tga files removed - obsolete. Only one ECM and one Probe can be added to mech in mechlab. Mechlab screen changed: rotating weapon model removed, mech model added, payload area moved. new mc2res.dll - weapon stats changed/fixed.
![mechcommander 2 omnitech automatic mechcommander 2 omnitech automatic](https://media.moddb.com/cache/images/mods/1/17/16982/thumb_620x2000/screen0002.2.jpg)
Bugfix in adding salvage components after mission. Exodus campaign missions cahnged - expanded story by Marceror. New icons for FF Armor and dbl HS, All clan mechs configs changed - clan FF armor. Font changes in mission briefing screen. Cougar and Shadowcat mech config changed (CSV) - clan FF armor. Editor changes - 3 edit boxes moved up. Units face the direction of the deployed unit for its drop zone. Resource points for objectives are added to objective strings in mission briefing screen.
#Mechcommander 2 omnitech automatic update#
Objectives and camera will update only if mission briefing tab is pressed. All blurb texts must have at least one line larger then list box width or the text will show only first line. Font for mission briefing text changed (size 14 instead of 11).
![mechcommander 2 omnitech automatic mechcommander 2 omnitech automatic](https://cdn.chip.gen.tr/images/galeri/540/20100208215207.jpg)
New tab mission description, shows mission description text. Blurb3 is used to append text to mission briefing. New blurb5 added to the editor (ver 120). Mission briafing screen changed - 3 tabs for mission briefing text, tactical info and additional info. MCO is using different objectives file - changes from the editor - read and write negative numbersfor objectives. New editor version - resource points can go below zero. Pilot ready screen pilotHireButton changed (new old art) and there is red rect outline if there are new pilots for hire. Mechbay and pilot_ready screens changed - salaries, maintenace and projected balance. Pilot_ready screen - added text box for mech maintenance and balance subtracted by it. Mech maintenance cost added to the game - paid after every successful mission (1% of the total cost of all mechs in inventory). Pilot_ready screen - 2 text boxes added for total salaries and projected balance (credits - total salaries). All pilots that are deployed have their salaries doubled. Pilot salaries changed - salaries are paid after successful mission. Objectives bar image replaced with image from tacmap_frame.tga All buttonlayout_XXXX.fit files removed - not needed any more. Only one file for button layout - buttonlayout.fit. Deployment layout in mechbay and pilot ready screens changed for large icons. Mechicon changed - pilots_med and pilots_l2 files are obsolete Mech list box selection in mechBay screen fix Reference to loadscreen removed from saveload. Pilot sensor skill increase adapted for new radio sensor contact. Pilot radio sensor contact message moved. No Ammo icon added to pilot icon - if any weapon is out of ammo - show no ammo icon. Engage/disengage radius in pbrain changed. Fix - mech inventory list box (change from 556). Editor change - max size of trees in forest tool changed from 1.75 to 2. New weapon icon files and new different portrait pics for Artillery, Repair, Minelayer, Scout, new Pictures for old MC1 pilots, improved in mission icons set by Tiberius 44. Logistics screens are changed, new art for buttons. Many bug fixes including resolution detection. (This is another release without testing - no testers interested and I have no time)Įxodus Campaign expanded story by Marceror! Further expanded with in-mission weapons salvage.
![Mechcommander 2 omnitech automatic](https://kumkoniak.com/118.png)